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How to rig gmod player models
How to rig gmod player models




how to rig gmod player models how to rig gmod player models

The big issue is location since the animations are made for half-life2 characters The animations use SCALE,ROTATION and LOCATION. Now this is a important part so I need to explain (badly) how animations work in source, Im going to skip all the talk of weight painting the model and get to the collision, And for this just grab a collision model from a player model and mold it to your models form, and remember thisĪ sub-mesh of the collision (ie.The seperate parts of it) can only be weighted to one bone at a time or else the compiler will give an error.Īnd as for giving the collision model a armature it's the same as the regular model.Īlright now export all the parts of your model and now we go to the proportions

how to rig gmod player models

this is because of it having no weights or values that tell programs how much the model moves with the bones. If you had gone into pose mode you would see that while it's parented to the skeleton the model doesn't move with the bones. Deselect everything and select the bones then model and change the mode to WEIGHTPAINT MODE Now the model should have these VertexGroups if it's properly done. Now if you've got your bones in place go back to OBJECT MODE and leftclick the model to select it and select+leftclick the skeleton, now right click to open the menu.įind the PARENT option in the menu and after look for the ARMATURE DEFORM option, And select the EMPTY WEIGHTS option to finish it.

how to rig gmod player models

(Almost all PM addons use this rig) if you don't have the rig I suggest using GMAD and CROWBAR to decompile an existing model, open it in blender, and delete the model while keeping the skeleton, and then aligning the bones in their proper places while in EDIT MODE. Now on the second model is a skeleton, it's the valve biped skeleton which is the default rig for gmod's player animations. Here is a model I want to add as a player model, since your probably a new to this I suggest finding a practice model that's low poly to make weightpainting easier.






How to rig gmod player models